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Pet abilities

Pets and your home

Every pet has abilities - up to 8. Some find you things, some help you in games, some are just for looks.

Your pet’s abilities show on its card: click your pet in the room, or press it in your Closet.

These work while your pet walks with you and you play. Each finder keeps its own time - taking out another pet starts it again.

AbilityWhat it doesHow it works
Gem finderFinds 1 to 10 gems now and thenEvery 20 minutes. Usually 1 to 4 gems, rarely up to 10. Up to 35 gems a day - they count in your 250 gems a day.
XP finderFinds XP now and thenEvery 30 minutes: 20 XP at pet level 1, more as it grows (49 at level 30). Up to 200 XP a day.
Treasure snifferSometimes sniffs out an itemEvery hour, a 1 in 4 chance of an item. Up to 3 a day.
Lucky pawNow and then an item you find on the island comes twiceWhen you pick up a find of your own on the island, a 1 in 4 chance you get it twice. Up to 3 times a day.
AbilityWhat it doesHow it works
SpeedyYou walk faster20% faster at pet level 1, a little more each level (about 35% at level 30). Not in Wild Wade.
Game buddyA little more XP from the games you play3% more game XP at level 1, up to about 10% at level 30 - always at least 1 more. Bacteria, Chess, Wild Wade, Four Clovers, Shifumiz, Bingo and MaZo. It says cheered you on: +N XP!
Swamp guardOnce a visit to Munidark’s Swamp it takes a strike for youIt blocks one soldier’s strike each visit: the first heavy strike, or the one that would knock you out. Never in a duel with another player.
HagglerOne more slot in your shop at the MarketWhile it walks with you, your shop has one more slot.
Star spotterThings you can pick up twinkle when you are nearItems on the floor and stars near you get little twinkling stars - only for you.
HomebodyLiving in your home, your visitors can pat itEach visitor can pat it once a day: they get 2 gems (up to 10 a day) and you get 1 gem (up to 10 a day). Up to 50 pats a day. Pats while you are away are paid when you come back.
AbilityWhat it does
FetchPress Fetch on its card, then click (or tap) the floor near you: it runs there, sniffs around and brings back a stick, a ball, a bone, a shell, a flower or a pebble - it depends where. Just for fun: you don’t keep it.
GreeterIt runs to say hello to players who arrive, stays beside them a few seconds, then comes back.
TricksterIt copies your moods a moment later, with a jump and a word.
EmotesIt shows you some love now and then: a heart over its head.
Mood ringA ring at its feet takes the colour of your mood - and all the colours during a hypermood.
FootprintsIt leaves little paw prints behind.
SparkleLittle sparkles float around it.
GlowIt glows in its rarity’s colour.
GlitchIt flickers like a broken screen.

A pet’s rarity decides which abilities it can get, and how many free ability slots it has.

RarityAbilities it can getFree slots
CommonGem finder, Sparkle, Glow, Emotes, Trickster, Greeter, Homebody, Fetch1
BasicThe Common ones, and Speedy, Game buddy, Star spotter, Footprints1
RareThe Basic ones, and XP finder, Lucky paw, Haggler, Mood ring1
UniqueThe Rare ones, and Treasure sniffer2
LegendaryAll of them: the Unique ones, and Glitch and Swamp guard2
ReservedAll of them3
UnusualAll of them4
ImmortalAll of them5
  • From its rarity: 1 to 5 slots, free (the table above).
  • With tokens: press the pet in your Closet, then Unlock an ability slot - the 2nd slot costs 2 tokens, the 3rd 3, the 4th 4, the 5th 5. Slots from rarity and tokens together stop at 5.
  • With levels: one more slot at pet levels 10, 20 and 30 - these can’t be bought.
  • A new slot gets a random ability your pet doesn’t have yet.
  • Its card shows Ability slots: X of 8, and what the next one needs.
  1. Press the pet in your Closet, then Change ability.
  2. Choose the slot, then the ability you want.
  3. It costs 1 token.
  • You can pick any ability its rarity allows, but not one it already has in another slot.
  • An ability can’t be taken away - only changed.
  1. Press the pet in your Closet, then Upgrade rarity.
  2. It costs 1 token: your pet goes up one rarity, with more abilities to choose from - and from Unique, Reserved, Unusual and Immortal, a free slot more.
  • Each upgrade needs your pet to be older and at a higher level: the 1st needs level 5 and 1 day old, the 2nd level 10 and 2 days, the 3rd level 15 and 3 days - and so on.
  • As the top level is 30, a pet can be upgraded 6 times at most.
  • Its card says when it is ready: Next rarity: Ready (1 token) - or what it still needs.
  • Only the pet walking with you finds things and helps you - except Homebody, which works in your home.
  • A few pets that are drawn on you (thrones, DJ decks, podiums...) have no ability.
  • Ticket nose is switched off for now: a pet that had it got another ability instead.
  • Getting tokens, levels, colours and hats: Pets.

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