Pet abilities
Pets and your home
Every pet has abilities - up to 8. Some find you things, some help you in games, some are just for looks.
Your pet’s abilities show on its card: click your pet in the room, or press it in your Closet.
Finders: XP, credits, gems and items
These work while your pet walks with you and you play. Each finder keeps its own time - taking out another pet starts it again.
| Ability | What it does | How it works |
|---|---|---|
| Gem finder | Finds 1 to 10 gems now and then | Every 20 minutes. Usually 1 to 4 gems, rarely up to 10. Up to 35 gems a day - they count in your 250 gems a day. |
| XP finder | Finds XP now and then | Every 30 minutes: 20 XP at pet level 1, more as it grows (49 at level 30). Up to 200 XP a day. |
| Treasure sniffer | Sometimes sniffs out an item | Every hour, a 1 in 4 chance of an item. Up to 3 a day. |
| Lucky paw | Now and then an item you find on the island comes twice | When you pick up a find of your own on the island, a 1 in 4 chance you get it twice. Up to 3 times a day. |
Helpers in games and on the island
| Ability | What it does | How it works |
|---|---|---|
| Speedy | You walk faster | 20% faster at pet level 1, a little more each level (about 35% at level 30). Not in Wild Wade. |
| Game buddy | A little more XP from the games you play | 3% more game XP at level 1, up to about 10% at level 30 - always at least 1 more. Bacteria, Chess, Wild Wade, Four Clovers, Shifumiz, Bingo and MaZo. It says cheered you on: +N XP! |
| Swamp guard | Once a visit to Munidark’s Swamp it takes a strike for you | It blocks one soldier’s strike each visit: the first heavy strike, or the one that would knock you out. Never in a duel with another player. |
| Haggler | One more slot in your shop at the Market | While it walks with you, your shop has one more slot. |
| Star spotter | Things you can pick up twinkle when you are near | Items on the floor and stars near you get little twinkling stars - only for you. |
| Homebody | Living in your home, your visitors can pat it | Each visitor can pat it once a day: they get 2 gems (up to 10 a day) and you get 1 gem (up to 10 a day). Up to 50 pats a day. Pats while you are away are paid when you come back. |
Just for fun
| Ability | What it does |
|---|---|
| Fetch | Press Fetch on its card, then click (or tap) the floor near you: it runs there, sniffs around and brings back a stick, a ball, a bone, a shell, a flower or a pebble - it depends where. Just for fun: you don’t keep it. |
| Greeter | It runs to say hello to players who arrive, stays beside them a few seconds, then comes back. |
| Trickster | It copies your moods a moment later, with a jump and a word. |
| Emotes | It shows you some love now and then: a heart over its head. |
| Mood ring | A ring at its feet takes the colour of your mood - and all the colours during a hypermood. |
| Footprints | It leaves little paw prints behind. |
| Sparkle | Little sparkles float around it. |
| Glow | It glows in its rarity’s colour. |
| Glitch | It flickers like a broken screen. |
Rarity: which abilities a pet can have
A pet’s rarity decides which abilities it can get, and how many free ability slots it has.
| Rarity | Abilities it can get | Free slots |
|---|---|---|
| Common | Gem finder, Sparkle, Glow, Emotes, Trickster, Greeter, Homebody, Fetch | 1 |
| Basic | The Common ones, and Speedy, Game buddy, Star spotter, Footprints | 1 |
| Rare | The Basic ones, and XP finder, Lucky paw, Haggler, Mood ring | 1 |
| Unique | The Rare ones, and Treasure sniffer | 2 |
| Legendary | All of them: the Unique ones, and Glitch and Swamp guard | 2 |
| Reserved | All of them | 3 |
| Unusual | All of them | 4 |
| Immortal | All of them | 5 |
Ability slots: up to 8
- From its rarity: 1 to 5 slots, free (the table above).
- With tokens: press the pet in your Closet, then Unlock an ability slot - the 2nd slot costs 2 tokens, the 3rd 3, the 4th 4, the 5th 5. Slots from rarity and tokens together stop at 5.
- With levels: one more slot at pet levels 10, 20 and 30 - these can’t be bought.
- A new slot gets a random ability your pet doesn’t have yet.
- Its card shows Ability slots: X of 8, and what the next one needs.
Changing an ability
- Press the pet in your Closet, then Change ability.
- Choose the slot, then the ability you want.
- It costs 1 token.
- You can pick any ability its rarity allows, but not one it already has in another slot.
- An ability can’t be taken away - only changed.
Upgrading rarity
- Press the pet in your Closet, then Upgrade rarity.
- It costs 1 token: your pet goes up one rarity, with more abilities to choose from - and from Unique, Reserved, Unusual and Immortal, a free slot more.
- Each upgrade needs your pet to be older and at a higher level: the 1st needs level 5 and 1 day old, the 2nd level 10 and 2 days, the 3rd level 15 and 3 days - and so on.
- As the top level is 30, a pet can be upgraded 6 times at most.
- Its card says when it is ready: Next rarity: Ready (1 token) - or what it still needs.
Good to know
- Only the pet walking with you finds things and helps you - except Homebody, which works in your home.
- A few pets that are drawn on you (thrones, DJ decks, podiums...) have no ability.
- Ticket nose is switched off for now: a pet that had it got another ability instead.
- Getting tokens, levels, colours and hats: Pets.